top of page

How a 

VARDIS HERESY

Event works:

What do you need to bring?


- Your painted (battle-ready minimum) 3000 points army.
- A set of six sided dice, a tape measure, six objective tokens and any other gaming aids you may need to play your army.
- The core rulebook for Warhammer: The Horus Heresy (Age of Darkness).
- Any relevant libers, supplements and FAQs for playing your army list.
- A copy of your army list.
- A copy of the event pack.

 

Digital Copies are fine.
 

Event Timings


To avoid queues we will be digitally registering attendees and doing the first round draw before the event. When you arrive on Saturday, please proceed directly to your table. You are welcome to start your game as soon as you and your opponent are ready. There will be a short announcement which formally marks the start of round one.
 

Saturday

​

Doors open 09:30 

Arrival 09:30 - 10:00 

Round 1  10:00 – 13:00 

Break  13:00 – 14:00 

Round 2   14:00 – 17:00 

Evening Social  18:00 onwards  


 

Sunday

​

Doors open 09:30

Arrival 09:30 - 10:00

Round 3 10:00 – 13:00

Break  13:00 – 14:00

Round 4  14:00 – 17:00

Awards Ceremony 17:30



Army Selection
 

Your army must be built adhering to the detachment rules present in the core Warhammer: The Horus Heresy rulebook. Your army must not exceed the 3000 points limit and all rules dictated by the rulebook related to limiting what units can be taken per points level must be adhered to also. Your army must also be painted to a minimum battle-ready standard and be properly based.  

 

Unit Restrictions/ List Building Restrictions: 

  • Fury of the ancients may be taken following the additional restrictions outlined below, but the venerable ancient, and any dreadnoughts that gain line give 1VP to your opponent if destroyed.  

  • Named Characters and Primarchs are not permitted. 

  • Consuls (of a specified class)  are permitted as 0-1. 

  • Dreadnoughts may only be included with the following restrictions 1 dreadnought per 750 points.  

  • Please remember that this is a narrative event, and lists are being screened. Any lists deemed to need it will be asked to be tweaked. 



Pairings
Where possible, you will be paired by Loyalist vs Traitor. The first round will be paired randomly. The rest of the rounds will have Swiss-style pairings, where you will be paired against someone with a similar score.

 

From Game 2 onwards, gamers will be paired based on performance and list strength. If your opponent has not arrived when the round starts, please wait at your table for 10 minutes. If your opponent has still not arrived after 10 minutes, please report to the judges desk where you will be manually repaired against another player who is as close as possible to you in tournament points.
 

A Stand in for both loyalists and traitors will be provided. However In the case of there being an odd number of players in the event, the lowest ranked player without an opponent will be given a bye which is a win of round average score If at any point you need to drop out of the tournament, please let a judge know or email us

​

Registration


We will be pre-registering all players before the event.
 

All ticket holders will receive a registration email on the Wednesday preceding the event. They have until Midnight on the following Thursday to register by replying to their registration email confirming their attendance and army list. Army Lists to be submitted via email to: vardisheresy@gmail.com no later than 2 weeks before the event. This is so lists can be screened by the event organisers.


The first round draw shall take place on Friday prior to the event.

bottom of page